Hello, comrades. I quite enjoy your new game; congratulations on it. The only suggestion which I could offer is for the game to alert you if you are currently not researching a technology, so that your science points will not go to waste. Perhaps the game could bring you to the science menu automatically if you try to press "play" while not researching a technology, in the same manner if you try to press "play" while having a budget deficit?
For your next game (after Ostalgie and The Collapse), I recommend working on making the games mod-compatible. Modding for these games would give them much more replayability and longevity, and create a more dedicated community that also brings more sales.
Hey, I am not sure yet whether to buy "Ostalgie" or not - is there the possibility to move on to cybersocialism, ecosocialism - or is one stuck in state socialism of the 20th century? Also: Are the diplomatic relations complex enough that even in third world countries the people and parties are historically accurate? I would like to join with Ghana under J.J. Rawlings ;)
It's possible to build Cybersyn, make a step toward to automation, democratic socialism and etc. The game is mostly focused on the survival of the Eastern Block countries.
I love political simulation games and yours include both a fine historical simulation and great freedom of choice. Quite a rare combination of features and not a small achievement indeed. To play such a game, I can easily diregard UI imperfections and low-budget graphics, but... the many approximations in the english translation, combined with the lack of transparency in the consequences of the choices ruins my fun.
Not only have I repeatedly made some choices without understanding any of the context or implications, but many times, I had to take a screenshot just to understand what had happened and its effect on my game, as there is no track of the modificators applied.
Please, please include in every choice some practical in-game information about its consequences. It doesn't have to be the exact +/- 10 points to a variable as it would probably counter the game's purpose, but something like "Will cause minor miscontent in the population" or "Will greatly disrupt Party Unity" would totally improve the experience for me and, in fact, make the game playable.
Thank you! We will consider your advice in our next game!
Hello comrades, first of all I'd like to say that I really like and enjoy your games and I have a suggestion for a game after Mao's Legacy is done.
It would be a game about the breakup of Yugoslavia where you could either try to preserve Yugoslavia or play as the head of a republic and win your independence, etc.
Thanks in advance for considering it.
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